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Age Of Fear: The Undead King Activation.rar

Updated: Mar 5, 2020





















































About This Game Play as either Sir Edward, a noble Knight defending the Human Kingdom, or Krill, a wicked Necromancer with an unearthly lust for power. Whether you choose to protect the King's lands or work to destroy them, an adventure of epic proportions awaits!AGE OF FEAR is a long-running series of fantasy turn-based strategy games loved by fans for its tabletop wargame battle system and in-depth RPG customization. Age of Fear: The Undead King is the first foray into the series' deeply tactical gameplay with two campaigns to choose from. (scroll down for a list of features and selected mods)https://steamcommunity.com/sharedfiles/filedetails/?id=1647938873FEATURE LIST⭐HEX-FREE BATTLES - test your tactics with a novel movement system where size matters and units aren't constrained by artificial grids!⭐FREQUENTLY UPDATED - we take our work seriously and patch our games often with new features and content. Also, whenever possible, those updates are back-ported to all our previous games!⭐COMMUNITY-DRIVEN - we listen to our players and continuously improve! Go and check our forums, everyone has their say and we implement those suggestions.⭐FULL OF JOKES - who said strategy games have to be serious? All the best fantasy jokes have a home here!⭐PARTY CUSTOMIZATION - build and upgrade a custom army from more than two hundred unique units, skills and spells (but be aware of racial animosities!).⭐DEEP BATTLE MECHANICS - learn the basics in a hurry, then develop new strategies around a huge variety skills, spells and battle hazards like neutral factions and environmental effects (yes, you can anger bystanders!).⭐EASY TO MOD - create your own missions, or even full-fledged campaigns, to be shared with the Steam community!⭐FANTASY STORYTELLING - get wrapped up in two separate storylines featuring a motley crew of characters, globetrotting adventures and fantasy shenanigans galore. All hand-illustrated!⭐PERMANENT DEATH - accept the grim realities of death where all units that fall in battle stay dead... unless an evil Necromancer raises them as Zombies.⭐ARTEFACTS AND RELICS - discover numerous unique weapons, armours, potions and treasures, with the rarest granting powerful OP skills and stat bonuses.⭐ADVANCED AI - our AI is built upon a self-organizing network of agents and meta-heuristics algorithms (yes, we are PhD-smart!). Discover one of the most sophisticated AI systems you've ever played against!⭐LOW HARDWARE REQUIREMENTS - run the game even on that old potato laptop of yours. Your stone-age computer is good enough!⭐...everything else we come up with! Purchase only if you want access to the latest features in the Age of Fear series, and please keep in mind that this is an evolving product.If you're hungry for a no-nonsense, old school turn-based strategy game, you've met your match in the Age of Fear series. Enter the fantasy world of Age of Fear today!SELECTED MODShttps://steamcommunity.com/sharedfiles/filedetails/?id=1576481626https://steamcommunity.com/sharedfiles/filedetails/?id=1218756182FREEBIESEnjoy this free selected soundtracks album of music from the Age of Fear series:http://age-of-fear.net/downloads/age-of-fear-music.zip d859598525 Title: Age of Fear: The Undead KingGenre: Indie, RPG, StrategyDeveloper:Leslaw SliwkoPublisher:Age of FearFranchise:Age of FearRelease Date: 15 Nov, 2016 Age Of Fear: The Undead King Activation.rar This is a turn based, RPG, strategy game that reminds me a lot to warhammer because units can move as with a rule instead of hexes or squares.The features two campaigns: humans and undead. Each faction has their own good and funny story and conversations. The battles are separated by story pieces, so after each battle you will have some text to read\/listen, or you can just skip it if you just want to fight. The upcoming gold version will feature open world as well as story with some other additions so it might be worth getting the other version.The humans are a faction with a lot of versatility, they have powerful defensive units as well as cavalry and mages, while undead have the necromancer unit which provides a unique game-play, and some cool secrets.Every unit earn experience points that can be used acquire upgrades and new skills, while heroes can also equip items (You can enable items for all units, tough). The heroes allow you to get other faction units for your army, so you can get very innovative armies. There are some options to be made and a lot of hidden units and levels, so it has some replayability, aside from different difficulties.It is a good game with a start and an end, which can sometimes be good because you won\u2019t be saving all your money \u201cto later".. A fun old school RPGAfter a couple of hours of gameplay, are still finding it entertainingEasy to play, simple interface, lots of units and enough items to choose from to keep it interestingI am finding it fun to play. I like it very much. Progression, nice combat system, well rounded - buy it!. Overall a good game, feels somewhat harder, than AoF2, due to absence of optional fightsCan't normally play it though, game simply never loads third battle in "Rise of The Necromancer" company and 13 battle in "The tale of Sir Edward" company. Also, game is quite overpriced for it's poor stability (at least on windows)Better take it with a good discount so you won't be much dissapointed when game will refuse to start\/load. This is a turn based, RPG, strategy game that reminds me a lot to warhammer because units can move as with a rule instead of hexes or squares.The features two campaigns: humans and undead. Each faction has their own good and funny story and conversations. The battles are separated by story pieces, so after each battle you will have some text to read\/listen, or you can just skip it if you just want to fight. The upcoming gold version will feature open world as well as story with some other additions so it might be worth getting the other version.The humans are a faction with a lot of versatility, they have powerful defensive units as well as cavalry and mages, while undead have the necromancer unit which provides a unique game-play, and some cool secrets.Every unit earn experience points that can be used acquire upgrades and new skills, while heroes can also equip items (You can enable items for all units, tough). The heroes allow you to get other faction units for your army, so you can get very innovative armies. There are some options to be made and a lot of hidden units and levels, so it has some replayability, aside from different difficulties.It is a good game with a start and an end, which can sometimes be good because you won\u2019t be saving all your money \u201cto later".. This is a turn based, RPG, strategy game that reminds me a lot to warhammer because units can move as with a rule instead of hexes or squares.The features two campaigns: humans and undead. Each faction has their own good and funny story and conversations. The battles are separated by story pieces, so after each battle you will have some text to read\/listen, or you can just skip it if you just want to fight. The upcoming gold version will feature open world as well as story with some other additions so it might be worth getting the other version.The humans are a faction with a lot of versatility, they have powerful defensive units as well as cavalry and mages, while undead have the necromancer unit which provides a unique game-play, and some cool secrets.Every unit earn experience points that can be used acquire upgrades and new skills, while heroes can also equip items (You can enable items for all units, tough). The heroes allow you to get other faction units for your army, so you can get very innovative armies. There are some options to be made and a lot of hidden units and levels, so it has some replayability, aside from different difficulties.It is a good game with a start and an end, which can sometimes be good because you won\u2019t be saving all your money \u201cto later".. Nice little indie tactical indie RPG with a compelling story and interesting mechanics. Got the 3 games in one bundle on a Steam sale. Definitely worth the money. I'm a big fan of Battle Brothers and this game is a nice alternative to BB, but with a story line.. This is a turn based, RPG, strategy game that reminds me a lot to warhammer because units can move as with a rule instead of hexes or squares.The features two campaigns: humans and undead. Each faction has their own good and funny story and conversations. The battles are separated by story pieces, so after each battle you will have some text to read\/listen, or you can just skip it if you just want to fight. The upcoming gold version will feature open world as well as story with some other additions so it might be worth getting the other version.The humans are a faction with a lot of versatility, they have powerful defensive units as well as cavalry and mages, while undead have the necromancer unit which provides a unique game-play, and some cool secrets.Every unit earn experience points that can be used acquire upgrades and new skills, while heroes can also equip items (You can enable items for all units, tough). The heroes allow you to get other faction units for your army, so you can get very innovative armies. There are some options to be made and a lot of hidden units and levels, so it has some replayability, aside from different difficulties.It is a good game with a start and an end, which can sometimes be good because you won\u2019t be saving all your money \u201cto later". WORLD MAP EXPANSION (HELP NEEDED)!!: Hi all,recently we have been working on expanding the World Map in the Age of Fear series. What we came up with can be found below:The World Map is to be expanded by roughly 30% in each direction which leads to about 80% of additional area! Of course, more locations and side-quests will be added too in due time.We would like to ask for your help with shaping the geographical features of the land. The South, South-East and East areas are to be populated. We don't want to add new elements to already existing areas (within red rectangle) as those locations are used within existing campaigns.If you want to take part in this world’s expansion, please describe features like cities, ruins, towers, mines, etc. (or provide a reference photo!) which you want to see in game. You can also give a link to any modifications you would have made directly on the World Map image itself.Please post any ideas in this thread:https://steamcommunity.com/app/832770/discussions/0/1651043320663172605/Take care,Les & AOF Team. MORE LOVE FOR ORCS! (UPDATE 5.7.3!!): One major change in this series of patches is more love for Greenskins faction! After 72 emails (I kid you not!) exchanged with Werdi-eh wherein we discussed Greenskins, we are implementing a number of buffs for those savages.The key challenge with this faction is that it dies a lot from ranged attacks. However, that’s Greenskins' charm and changing that, for example by adding more powerful ranged units, will make them less unique. Therefore, we went into a different direction and improved them strategically so they can cope with losses easier. More balance tweaks for Greenskins will follow.PATCH NOTES:NEW: Warboss upgrades for Greenskins which will increase total number of units you can have with this faction. Two additional Trolls / Ogres should balance out the lack of firepower within that faction!NEW: Elder Tutor for Greenskins should help to cope with unavoidable losses when playing Greenskins. Newly recruited units get initial +100 / 200 experience bonus, thus army can be recycled much easier.NEW: Swift (+2 Defence vs. ranged) attribute for Wolves, Goblin Wolf Riders, etc. This should make flanking easier and give Greenskins a way to fight artillery units.NEW: Scavenger upgrade for all Goblins. At the end of battle, your Goblins will pillage every enemy corpse to get a small amount of gold (just Greenskins can replace killed units easier).NEW: Confidence Booster potion restores Morale and additionally adds High Morale bonuses to a unit.UPDATE: The Strategy Guide Extension - we have currently writing on other factions as well.UPDATE: Disease Totem also poisons enemies.UPDATE: Battle Rage’s attack bonus limited to 3.ONGOING FEATURES:ONGOING: Desertion - discontent units will attempt to desert. Enslaved units won’t desert.ONGOING: The Undead King Gold is a greatly expanded version of the series' very first entry, a game originally released seven years ago. This project aims to bring Age of Fear series into Open World theme! The work has entered the Beta-test phase and we plan a release for early June 2019.https://store.steampowered.com/app/832770/Age_of_Fear_The_Undead_King_GOLD/ONGOING: The Free World Workshop Manager - following the success of the Age of Fear: The Free World (ca. 40,000 downloads!), we plan to backport the Workshop Manager into this product as well. It requires some preparatory work and we plan it for mid-2019.ONGOING: The Free World Extension - we have already released Chaos Demons and we are currently editing campaigns for the remaining factions (Dwarves and Forest Folk).ONGOING: The Global Events Extension - we have 40+ additional Global Events scheduled and being worked on. Those events will introduce side-quests.ONGOING: Faction Bases which can be upgraded as you explore the Age of Fear world. Investing in base upgrades will unlock additional recruitable units, skills and locations to explore! This feature will be released first in The Undead King Gold and then we will add it to other games in the series.ONGOING: Invisibility mechanics are already coded in, but require more testing to make AI aware of this feature. Invisibility will add an element of surprise to battles and mess up your tactics! Prepare for the unexpected!ONGOING: Unit Voices are currently being re-recorded. There are 80+ voice-bundles and we have about 40% ready. ETA for this update is mid-2019 and hopefully this improvement will be well received!ONGOING: Desert Battles - we have already drawn a number of new terrains and themed objects like Giant Scorpion, Djinn, Cactuses, etc. Those will be added to existing environments.ONGOING: The Age of Fear 4 - the main story is already written and we are working on scripts and game flows. The release is planned for 2020 and we will surely push out more news before that.PLEASE REVIEW OUR GAMES!LinksTwitterFacebook[www.facebook.com]Website[www.age-of-fear.net]Take care,Les & AOF Team. MEMORIES, MEMORIES...: Hi all! Yesterday I was looking out for some good screenshots for our coming game:https://store.steampowered.com/app/832770/Age_of_Fear_The_Undead_King_GOLD/I have found a couple of old screenshots from 2011/2012 when the Age of Fear was released for the first time:To compare, those are the same levels in 2019 after numerous iterations:Huge difference, huh?All this progress would not have been possible without our awesome community!! You guys are simply the best.PLEASE REVIEW OUR GAMES!LinksTwitterFacebook[www.facebook.com]Website[www.age-of-fear.net]Take care,Les & AOF Team. UPDATE RELEASED!! (v5.8.2): Hi all!there hasn’t been a feature update for a while and I thought we needed one considering the number of changes in the last weeks so here it goes.CHANGE LOG:NEW: Cooldown counter displayed on icon - that was added literally yesterday. It should help with planning spell chains.NEW: Adding icons to all selection options in all games - a small touch, but those dialogs look better.NEW: Floating units can pass over allies.NEW:Vampires can change into Vampire Bats and float over enemies! Be aware, the Vampire Bats are much easier to shot down than Vampires.UPDATE: Naming of AI teams uses original names (e.g. Black Knight) if no name bundle is found. The result will not be “AI Player xxx” anymore.UPDATE: A number of portraits were updated, for example unicorns:UPDATE: Possessed units won’t trigger Team Morale penalties and also won’t desert.UPDATE: Polymorph spell - weak units are changed into Chicken (just to add variety).UPDATE: AI placement logic updated (it should be less prone to deploying ranged units before melee).BALANCE: AI Team Size and Gold has a minimum baseline (based on game-progress).BALANCE: Heros’ items are added to army power when computing AI power in random battles.BALANCE: Precision / Shield Breaker is less effective vs. experienced opponents, i.e. Defence’s limits are increased by 1 per enemy’s upgrade level.ONGOING FEATURES:ONGOING: The Undead King Gold is a greatly expanded version of the series' very first entry, a game originally released seven years ago. This project aims to bring Age of Fear series into the Open World theme! The work has entered the Beta-test phase a while ago and we plan a release for early June 2019.https://store.steampowered.com/app/832770/Age_of_Fear_The_Undead_King_GOLD/ONGOING: The Free World Workshop Manager - following the success of the Age of Fear: The Free World (25,000 downloads!), we plan to backport the Workshop Manager into this product as well. It requires some preparatory work and we plan it for mid-2019.ONGOING: The Free World Extension - we are currently editing campaign for the remaining faction: Forest Folk. The extension release will be synchronised with the Workshop Manager.ONGOING: The Global Events Extension - we have 40+ additional Global Events scheduled and being worked on. Those events will introduce side-quests.ONGOING: Faction Bases which can be upgraded as you explore the Age of Fear world. Investing in base upgrades will unlock additional recruitable units, skills and locations to explore! This feature will be released first in The Undead King Gold and then we will add it to other games in the series.ONGOING: Invisibility mechanics are already coded in, but require more testing to make AI aware of this feature. Invisibility will add an element of surprise to battles and mess up your tactics! Prepare for the unexpected!ONGOING: Unit Voices are currently being re-recorded. There are 80+ voice-bundles and we have about 30% ready. ETA for this update is mid-2019 and hopefully this improvement will be well received!ONGOING: Localization is coming too! We have started with French (thanks to targus929!), but once this update is stable we will look into other languages.ONGOING: Desert Battles - we have already drawn a number of new terrains and themed objects like Giant Scorpion, Djinn, Cactuses, etc. Those will be added to existing environments.ONGOING: The Age of Fear 4 - the main story is already written and we are working on scripts and game flows. The release is planned for 2020 and we will surely push out more news before that.PLEASE REVIEW OUR GAMES!LinksTwitterFacebook[www.facebook.com]Website[www.age-of-fear.net]Take care,Les & AOF Team. PROGRESS ON LOCALIZATIONS: Hi everyone,In the recent months we have done huge amounts of work re-factoring our ten-year old engine (yes, AOF is that mature!) to support dynamic loading of text across UI elements and dialogs, attributes, units, conversations, and eventually also story in levels.We greatly simplified the sources of text to just a few files and created a sample mod which we hope could be used by translators:https://steamcommunity.com/sharedfiles/filedetails/?id=1669028839Currently there are two community-driven translation projects:French, started by Targus929:https://steamcommunity.com/sharedfiles/filedetails/?id=1580639367https://steamcommunity.com/sharedfiles/filedetails/?id=1609454629Japanese (Kanji), started by Synctam:https://synctam.blogspot.com/2019/02/age-of-fear-free-world_23.htmlThe current plan is to keep localizations modular as mods that can be installed from the Steam Workshop. We still need to figure out how to replace fonts for non-latin characters as well as few minor issues that came out during testing.PLEASE REVIEW OUR GAMES!LinksTwitterFacebook[www.facebook.com]Website[www.age-of-fear.net]Take care,Les & AOF Team. FIRST PHOTO OF BLACK HOLE??: Black Hole's impression from InterstellarHi all,A bit different announcement this time - possibly first image of Black Hole is going to be released today (in about five minutes):https://www.youtube.com/watch?v=lnJi0Jy692wAnd a brief summary from BBC:https://www.bbc.co.uk/news/science-environment-47873592Take care,Les. DESERTS ARE COMING!!: Hi there,During the last three years, the world of the Age of Fear series has been significantly expanded. We started with the environments like forest, swamp and plains, and then we added caves, dungeons, cities, volcanos, magical dimensions, icelands, and so on. Now it's time to add another environment - Desert.We already have a dozen desert maps and a few others are in progress (with their own soundtracks). These maps contain their own, distinctive features and unique beasts. We are also working on specific mechanisms for this environment.As a bonus, there are a few soundtracks we plan to use:http://age-of-fear.net/downloads/desert-soundtracks.zipStay tuned for further updates - in a week or so, we will ask you for ideas related to that development.Take care,Les & AOF Team

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